Fade Away…

A week ago we finally finished our Ulduar 10 achievements for our lovely drakes and the plan was… to go back and get achievements for those that had shown up for a couple and help them finish them off.

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Mountain o Mounts (93/100)

Marisse is into nerd points (read: achievement points).  She really lives for them and I’ve managed to capitalize on this very recently.  She’s been gathering a group of talented people for Ulduar achievements and it culminated this last Sunday with…

[insert picture of xeo on a rusted proto drake that he accidentally deleted off his computer cuz he’s a tard]

so… yea… I mighta deleted my screenshot because I thought I had already uploaded it.  It looks like I didn’t though.  I do have the big pic posted on our guild site though!

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Uld10 is done…

…and I don’t mean done in that we cleared it.  I mean done in that I’m done leading it.anger

Every week I’ve put it together and it has been a pain in my ass.  A tank no shows or a DPS or a healer or I have a different signup of peeps… just a total hassle.  It stopped being fun for me awhile ago which is pretty sad.

This past Saturday finally broke my back.  I solo lead… I don’t like to share the leading and I delegate very little.  In my 10man though everyone thinks they have a voice.

They don’t.

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It was… too many melee

And it worked.  If you read this post, it talked about the difficulties we’ve been having with Thorim.  We were using like 17 million melee on him.

Which turns into 17 million dead melee after the first chain lightning.

Changed slotting practices for this week specifically for him.  We took 4 melee and 3 tanks (a bit extreme and it made the pit more difficult) but it worked anyway.  Another bonus thing we did is that I put the Shadow Priest in the group with the 4 melee and she Mind Controlled a Dark Rune Warbringer.  They have an Aura of Celerity that increases melee, ranged, and casting speeds by 20%.  It only effects the group of the person who is MC’ing them which is why I went with melee.  Better chance they will always be in range of them.

We also skipped out on moving out of the lightning volleys.  We just healed through them as movement lowers your DPS.  We scraped by… but we did it.

Thorim DED RTW

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Note: The rounded corners are a salute to Leafshine because I think she’s one of those people who just naturally take great photos.  Then her editing them (WITH ROUNDED CORNERS!) looks awesome.

Scheduling Headaches

NAcalendarI consider myself hardcore.  I run my Disc Priest with guild and an alt with another guild (about 30+ hrs of raiding per week).  I make WoW a higher priority then it probably should be, but its my main hobby and I like doing it.  Not everyone else is the same though.

I’ve been trying to add a 3rd raid day for Ulduar25.  We tried the Sunday before Mother’s Day and got 2/3rds of the A team, which is bad since it is a progression day.  It kinna suck’d.

The week after that I thought about trying the other end of the spectrum.  I put the raid up for a Thursday, only 3hrs, to get the farmed stuff out of the way.  This would leave our A team to progression on Friday and Saturday.  Seemed like a great idea!

It wasn’t.

Again, I found myself with about 2/3rds of my A team.  Since some of the A team couldn’t be there they were also missing out on much needed upgrades that we would need deeper in.  We did clear through Auriaya but I think doing it this way would turn out to be more harmful in the end and lead to faster Ulduar burnout.

Trying that Thursday worked out great since Mother’s Day was that Sunday.  This week (the one we’re in now) I put Sunday back up, figured I’d give it one last go.  Currently sitting at 18 of 25 peeps needed.

I’m pretty sure that a 3rd day is just out of the question as much as it kills me.

We did a tier 7 clearing last night, helping to get random peeps geared up and give peeps a chance to take alts.  Naxx25, Malygos25, OS25 +1… down in 4hrs 10mins.  Not our best time (3hrs 45mins) but certainly close to it.  If we aren’t putting Sunday as Ulduar25 then I’m doing t7 clearing.  I hate doing it during the week when I can run my shaman.

Have I mentioned my shaman?  Resto of course.  LOVE the chain heal spams.  Everyone tells me I’m geared wrong or my priorities are wrong but meh, I do a fuckton of healing so I’m happy.

Anyway, good luck to everyone this weekend (for those who raid on the weekend like us).  Pwn and get some loots!

thought-break4-rtw1

Addon (no not the ingame kind, more like an addition to the original post… but not):  I was checking my normal blogs and one of the funniest posts I’ve seen in ALONG time so I just had to make sure that everyone else checks this out.  It’s over at Shadow Weaving.  She must have gotten to interview the lead designers for the Mimiron encounter.  Its quite interesting, I HIGHLY suggest reading it.

Thorim still at large!

We have now spent a stupid amount of hours on Thorim.  Three to four hours spent this past raid cycle as well as almost eight the weeks prior.  None of the Ulduar bosses have given us even close to this difficulty.

I blaim it on the melee.

Going to slot less of them this coming week for sure and see how it goes.  We spent two hours on him Saturday morning and called it quits on him when his trash respawned.  Our Ulduar-10 found Freya to be pretty easy so we hopped over to her.

We quickly cleared Freya’s trash and moved on to the garden lady herself.  It took three attempts for everyone to learn the different adds that she spawned.  After that she quickly fell to our Relentless might =)

Freya DED RTW

Our Ulduar-10 has also been testing the waters with the different hard modes.  We want Rusted Protodrakes this time around so its a main goal to make sure that happens.  Flame Leviathan +2 quickly died to us.  We left up Frost and Lightning.  We’ve tried leaving fire up on 25man and it was a definite suck.  We left Freya’s up (Green) last week and did that one as a +1.  The adds seem to be very troublesome.  Frost is tough, but easily worked around in my opinion.  It applied a flat 20% speed reduction which simply required Siege Engines to get off of Mr. FL at about 5-7seconds before he chose his new target.  There are also these columns of blue’ish white light (not to be confused w/the lightning columns from the lightning tower) that if you stay in for to long will drop a freeze bomb on you, freezing you in place.  You then have to be hit by someones fire attack to bust you out.  As long as you keep moving though its no problem.

Last week the 10man also got Ignis down in around 5 mins and this week we decided to push for Stokin’ the Fire, the achievement that requires you to kill him in under 4 minutes.  I went into my trusty shadow spec while Kraylessa and Conifer duo healed the fight.  They did very well I must say, I was quite proud of them.

We tested the hard modes on a couple more bosses.

  • Deconstructor in hard mode (without the use of Heroism) =  ouch.  His damage increase is quite substantial after he is pushed into hard mode.  It doesn’t say that his armor or damage mitigation is increased but it felt like he was taking a lot less damage after he was hard mode’ified.  We made a couple of attempts then decided to just pwn him and move on.
  • Assembly of Iron is quite difficult, I don’t completely understand how Steelbreaker’s Overwhelming Power ability works.  He cast it on our main tank as soon as the second guy died.  After our MT died then our OT taunted and got the debuff on them.  Steelbreaker hits to hard for most DPS to get this buff, short of having a retadin or fury warrior taunt long enough to get it and then the MT taunting back.  Gonna take some practice to get this right.
  • Kologarn we had a boo boo and failed to kill his arms at the same time sadly.
  • Auriaya… omg her achievement is just insane.  Crazy Cat Lady requires you to keep her Sanctum Sentries alive throughout the whole fight.  Sure, that doesn’t sound to difficult but then you remember there is swarm guardians you have to AE down.  Not to mention the Feral Defender that spawns and pounces around (the sentries do to btw).  Maybe you’ll have to offtank them farther away from here… /shrug.
  • Thorim is another whose hard mode is a definite jump over regular difficulty.  He has more HP and at a much lower stack of lightning charges (5-6) the lightning volley can start one shotting people.

Monday night we’re gonna do Freya +1.  Going to leave up the one that increases her physical damage by 50% and see just how vicious it is.

A nice thing to note though is that doing anything in a Hard mode seems to give out Emblems of Conquest (instead of valor).  Killing Mr. FL +2 net’d us 2 Conquest which was pretty darn’d nice.