Burnout = Change

I’ve started several drafts, some of them being the same and quickly abandoned them.  I’m fighting a major case of burnout with WoW at the moment.  My main form of entertainment, raiding, is on farm.  Our recent conquering of Sartharion +3 has left us with nothing but achievements to work on.

I hate achievements.

Luckily for me we’ve decided not to waste time trying to do them now.  No one wants to spend 4hrs in Naxx25 trying to get achievements when we could full clear it in under 3.  Sydera at World of Matticus sums it up much better in this post.

This has left me with a ‘what to do’ feeling.  I’ve scoured the sites looking at 3.1 information, mainly loot and how pretty it looks.  I’ve read up on some of the bosses trying to get a feel for them and even watched a few of the live streams, which is pretty awesome to watch.

I’ve also been heavily contemplating going back to Holy.  I enjoyed Discipline, it was fun, but I like healing the raid.  Holy does that far more efficiently than Disicipline does now and my first love, Renew, is getting an amazing talent upgrade  (Empowered Renew 3/3: Your Renew spells gain an additional 15% of your bonus healing effects, and your Renew spell will instantly heal the target for 15% of the total periodic effect).  That’s pretty sweet.

I have an older copy of my toon on the test server (he’s missing some of my most recent upgrades) and logged him in to check out the possibilities of going Holy again.  The changes in the way each spec works is a great time to rethink my priorities, which is raid healing and to focus my spec more on that.

MMO-Champion.com has an update to talent calculator HERE that allows you to see the changes of 3.1.  Using that talent calculator I’ve come up with this rough Holy spec.  It’s untested and will require some testing tweeks but that will happen when 3.1 rolls out.  Some of the reasons I chose certain things over others…..

Soul Warding > Guardian Spirit:  It took awhile, but I got used to using Pain Suppression on tanks as an oh shit button.  I can easily see Guardian Spirit replacing that, but I’m not tank healing anymore.  I’m raid healing.  Being able to spam PW:S, also at a 30% reduced mana cost, will be extremely helpful I think.  Much more helpful than being able to save someone roughly every 3 minutes.

Blessed Resilience(BR) 3/3 instead of Divine Providence(DP) 5/5 (4/5 atm):  Blessed Resilience used to be a PvP talent that used to reduce your ability to get crit, it now also increases your healing by 1% per point.  Divine Providence increases healing of POH, POM, COH, Binding, Holy Nova, and Divine Hymn by 2%.  Its a tough call whether to have 1% to all my spells or 2% to specific spells.  I’ll have to review my WWS post 3.1 to see if I should be switching that 1 point, but for now I think the increase to Greater Heal and Renew is worth it.

Blessed Resilience > Surge of Light(SoL)?:  I struggled with this one.  COH almost guarantees an SoL proc (or it used to, haven’t had these talents in awhile).  While I would need an addon so that I could pay attention to my SoL proc its a free instant Flash Heal that could be worth it.  I think this choice is going to effected a lot by what my main heals turn out to be.  If I endup moving 1 point out of BR then it is likely I will drop it and pickup SoL.

A big change to the Holy tree is how Holy Concentration works.  Holy Concentration now increases your mana regen from spirit by 50% for 8 seconds after critically healing with a Flash, G.Heal, Binding, or Renew.  Even with the nerfs to spirit mana regen I expect this talent to significantly outshine the mana return that Discipline is getting.

Another interesting talent is Body & Soul 2/2, when you PW:S someone their movement speed increases by 60% for 4 seconds and when you cast Abolish Disease on yourself it has a 100% chance to also cure a poison effect.  An awesome PvP talent change, just in a spot I would consider horrible.  It is deep in the Holy tree and we all know that if you are PvP’ing, you are Discipline.  Granted, I don’t PvP much but I don’t think Holy has what it takes to work in an Arena setting.

I’ve rambled enough today, again sorry for my delays in postings to those who are still sticking around to read me =)

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3.1 Preview

They have come out with some of the 3.1 previews and other random info on priests.  Its quite a bit so this post is gonna be a bit longer then probably adequate for a blog but w/e.

– Divine Spirit – This spell is now a core ability available to all priests.

Divine Spirit as a base spell is nice.  The fact we were spending 3 pts to on a talent to get less of an effect then shamans got as a base ability was kind of annoying.  This is my guess where PW:Barrier will go.  It’s deep enough so you can’t have the best of Holy and this spell but I would like to see it moved deeper into disc.  I don’t really want to see people sporting COH and PW:B.

– Discipline has access to a new talent, Power Word: Barrier.  (Think of it as a Power Word: Shield for your whole group).

Power Word: Barrier = /jizz  Thats how fucking awesome it sounds to me.  I’d imagine it will take the slot that divine spirit takes and let’s also hope that all of the talents that effect PWS also effect it.  It just flat out sounds amazing.  I remember reading somewhere about someone suggesting this as a talent to Blizzard, its uber hawt.  Use it right before Vortex or spam it on Sapphiron… omg so many uses for a group PWS.  I’m expecting Rapture to not effect this though, unless the spell has some insane mana cost.  Having all of those shields absorb all that damage would be a mini-joygasm.

– Several area of effect (AOE) heal spells have been improved: Prayer of Healing can be cast on any groups in your raid party.  Holy Nova’s mana cost has been reduced.  Circle of Healing now heals for more.

Changes to the AOE heals.  POH targetability is kind of neat but with a buff to COH you will find those priests plus ur druids WG easily covering the raid healing before ur targeted POH goes off.  Personally I don’t really use holy nova but I have a few friends who have been trying to use it in place of COH / POH.  It’s supposed to be an okay / decent heal when glyph’d.  The big part of this lil’ bit is the COH buff.  I’m curious if they will alter the mana cost at all or how significant the change is going to be.  Most likely just a base change rather then a coefficient to prevent it from getting out of hand in later content.

– Shadow priest PvP survivability has been improved: Shadowform now reduces magic as well as physical damage.  Dispersion now removes snares.

Wootles?  No idea, I pvp as disc so I hope this is good for y’all.

– Penance – this spell can now be targeted on the priest.

Penance being able to be used on myself is quite nice.  Doesn’t seem major but if your a disc priest then you know how often you’ve wanted to burn this ability on yourself.  A nice, simple change with a big effect.

– Serendipity – This Talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.

The change to Serendipity is quite interesting.  It is nice to see a bit more interaction within the holy tree but I don’t forsee it having much effect.  If you are deep holy then flash heal isn’t an efficient spell that you should be using.  I can see spamming flash to try and catchup on a tank and use the reduced greater heal once you have the cast time reduced to pump the tank back up, but thats about it.  I’m assuming this talent isn’t loosing the mana regeneration component, that would be a very heavy hit to the mana regen of Holy priests.

– We are also working to give Holy additional PvP utility.

I PvP lightly but I do remember doing it as a holy priest was extremely difficult.  You were usually dead long before you do anything.  The change to Serendipity should help a bit, allowing a big greater heal to go off after spamming binding / flash.  I’m guessing some kind of damage reduction within the tree.

Some more interesting things about priests…..

Discipline — this is a healing tree that emphasizes survival and single-target healing. Discipline specializes in damage absorption and prevention rather than restoring health, although they are very capable in that department too.

Holy — this is a healing tree that has a spell suited for every situation. Holy priests can heal groups, heal individuals, heal tanks, or do all three in a single encounter. They are better at group healing than Discipline priests, but don’t have as many damage prevention capabilities.

Shadow — this tree sacrifices healing for damage. Shadow priests can restore health and mana to their group while casting their spells. Like the Shadow damage of warlocks, Shadow priest damage tends towards drains and damage over time spells.

That comes from Blizzard as a rough definition of what priests do.  I don’t understand why people have been nit picking or freaking out but whatever.  I’ve tried to understand the big complaints about priests and somethings have upset me.  The bug with Rapture for example that lasted almost until 3.1 (when it was found in Beta).  While I’m sure there will be a large post somewhere bitching about these changes I must say they are very exciting to me.  I’m interested to see what else is going to be altered with us.  I plan on embracing it!

Peace Out.

3.0.8 Live

And Ghostcrawler said let there be a 6 second cooldown on circle of healing.

And there was.

In all reality its not as big game changing omg the world is ending as people thought it was.  I did Naxx25 tonight on my resto shaman and was pleasantly suprised when I found I had something to do.  On to the important stuff though!

  • Abolish Disease and Cure Disease can now be cast while in Shadowform.
  • Holy: Circle of Healing now has a 6 second cooldown.
  • Levitate is now castable on others.
  • Mana Burn: Now burns a percentage of maximum mana.
  • Shadow
    • Shadowform: You can now shift into Shadowform while mounted or sitting.
    • Vampiric Embrace- Mana cost of this spell has been removed.
  • Dispersion: This ability can no longer be cast while affected by Cyclone; doing so consumed the cooldown to no effect.
  • Guardian Spirit: It is no longer possible for simultaneous killing blows to trigger the heal from this ability multiple times.
  • Improved Holy Concentration: The tooltip has been rewritten to indicate that this talent reduces cast time rather than providing haste.
  • Mind Flay: Fixed a bug with targeting where you would not deal damage if not facing the target while channeling. Also corrected an issue where the damage from this ability was slightly delayed.
  • Prayer of Mending: Will now only benefit from the healing talents of the priest who cast the original spell.
  • Rapture: This talent will now correctly return mana for Power Word: Shield based on the caster’s mana poll instead of the target’s mana pool.
  • Shadow Weaving: Shadow Word: Death: Will now only apply one copy of this buff per cast.
  • Shadow Word: Pain now will gain the correct damage modifiers for the creature type of the target.
  • Surge of Light: Prayer of Mending will no longer sometimes cause Surge of Light to trigger on Priests who do not have that talent.
  • Twisted Faith: This talent will no longer sometimes cause Shadow Word: Pain to fail due to a more powerful spell being in effect.

Glyph Changes:

  • Glyph of Spirit Redemption – Increases the duration of Spirit of Redemption by 6 seconds. (Old – All heals cast while Spirit of Redemption is active have a 20% chance to increase the remaining duration of Spirit of Redemption by 4sec.
  • Glyph of Dispel Magic — Your Dispel Magic spell also heals your target for 3% of maximum health. (Down from 6%)
  • Glyph of Mind Flay — Increases the range of your Mind Flay spell by 10 yards, but it only reduces the target’s movement speed by 10%. (Old – No longer reduced target’s movement speed)

A lot of shit in there that I don’t really care about… the shadow priest changes, don’t care.  Its fun for solo’ing but raiding it kinna blows chunks (but that doesn’t mean I don’t love my shadow priests friends)!  Things I want to hit on though…

  1. Glyph of Spirit of Redemption change was a suprise from my point of view.  One of my guildies swore by it though and I do remember her turning into a ghost and staying that way for quite awhile.  I had imagined it being quite overpowered with the ability to just spam circles.  I wish I had a chance to try it out before the nerf, it must have been OP.
  2. Rapture fix… hawt dam.  On Patchwerk this past weekend I regen’d 32,000 mana from rapture alone.  Thats F’ing hawt.  It would have been even better had I regen’d mana from those bubbles as well.  I’m excited to see this weekends WWS reports to find out just how major the regen is from the shields.  I was just a bit shy of 29,000 mana pool this weekend and I got a few upgrades so we’ll see how it goes.

I’m still not using Penance as much as you should be.  I think you are supposed to use it every cooldown whereas I’m using it as more of a panic button.  I’ll do a shield on someone, usually the MT and then do a borrowed time penance on someone.  Penance doesn’t consume borrowed time so I still have the haste and can follow up with a greater heal on the main tank.

LIVE BLOGGING:  I’m in heroic halls of stone at the moment.  I’m using an addon called Eavesdrop that allows me to see mana gains and such.  I’ve been using power word shield on my tank (a paladin with 5569 mana pool) and my PWS absorbs around 4500 damage.  This is only returning about 100 mana for a full use of the shield… that seems rather insignificant.  I thought that it might still be bugged (using the users mana pool numbers or w/e, cuz I’m using a paladin tank atm).  I had him put on some of his healy gear, increased his mana around 2k and saw no change in the gain from Rapture on using PWS.  I was hoping for bigger numbers, maybe when my mana pool is back at 29k for the raids.  /shrug

Day After 3.0.8 EDIT:  Checked the healing forums this morning to find a confirmation from other priests that rapture wasn’t fixed.  The only reason I was seeing any mana return was because my tank was a paladin.  Priests have become severly bugged from what I’ve read.  COH is having issues on Malygos, saying it is an invalid target for a lot of priests, even when cast on themselves.  Many priests are seeing the same issue on Malygos Vortex with other instant cast spells (renew, POM, PWS).  Some priests are having issues with attempting to refresh POM.  It is telling them that a more powerful spell is active.  I had that issue with PWS in my 5man last night.  It wouldn’t allow me to refresh it until it had completely worn off or been used.  It is also absorbing less damage then it was prepatch.  Yea for patch day.

Going Deep Disc Spec

I’ve had COH for sometime now.  I was the only priest in our raid group with it so I felt like it was my job to have it (just so the melee could live).  Now the advent of the COH nerf is making me rethink my deep holy aspects (again).  A good friend of mine, Kraylessa, is a deep disc. priest and she has been pretty happy with it overall.  “You won’t be at the top of the meters…” she always tells me, but you will do decent healing, especially on the main tank.  First we look at the spec itself.

56/15/0

That’s the talent spec I will be testing out.  It is only slightly different from Kraylessa’s in that she puts two points into Imp. Renew rather then Healing Focus (Reduces the pushback suffered from damaging attacks while casting any healing spell by 70%).  Even with the changes to knockback I still feel Healing Focus is a requirement for healing.  You’ll notice I didn’t pick up Imp. Divine Spirit.  The change to buff stacking means that the bonus damage will not stack with a shaman’s flametongue totem.  It’s possible you won’t have a shaman in your 10man group but its a sacrifice I’m willing to make.  If you can’t live without it though I’d suggest trying to nix the Healing Focus x2 and put it into that.  The patch that nerfs COH also fixes an important disipline talent, Rapture (Causes you to gain up to 2.5.1% of your maximum mana each time you heal with Greater Heal, Flash Heal or Penance, or damage is absorbed by your Power Word: Shield or Divine Aegis. Increasing the amount healed or absorbed increases the mana gained.)  At the moment, on live, Rapture is bugged in that when you shield someone the mana it tries to return to you is based off the max mana of the person who has the shield.  Warriors, Druids, and Death Knights don’t exactly have a lot of that.

I’m very excited about the fixes to disc as well as the nerf to COH.  I’m going to wait for that patch to do my discpline switch and I’ll give a better update then.  Here’s lookin’ to tuesday!

RE: Leveling Holy

Alrighty, the xpac came out and I was to busy to write back!  I couldn’t help it!

The spec was working fine, I killed shit and regen’d mana fast n’ shit like that.  Was super kewl, problem was I wasn’t killing fast enough.  I respec’d shadow while wearing my healing gear and found that I could totally unload on mobs and have almost no mana troubles.  ATM I’m still that way, I’m fixing to ding 78 and I’m just grinding mobs as a totally efficient way of leveling.  Vamp touch, SWP, and if they have more then 10k HP I do a mind blast.  Rinse and repeat.  Now I have to get back to leveling….

Leveling Holy

Wrath of the Lich King is less than two days away now.  Leveling has become a big wonderment on my mind.  I was thinking I’ll just switch to shadow and level up that way but I still wanted to be able to heal a group to do a 5man as I go up the ladder.  I figure it will be a lot easier to get a group if I’ma healer as most will spec out of that to grind faster.

The question is how to spec for efficient leveling while not gimping my healing?  The first couple of specs I tried went deep holy and deep disc, keeping the main healing talents (coh or penance) while trying to switch some of the healing strength talents (rapture, spiritual healing, etc.) for damage ones (searing light, imp. mana burn, etc.)  Then I got realistic.  The five man dungeons leveling up aren’t going to take any amazing feat of healing talents.  I decided to spec for LOLsmite.

30/28/3

The three into shadow is what really makes this spec.

Spirit Tap 3/3: Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a 50% rate while casting. Lasts 15 seconds.

At the moment my spirit is 598 spirit unbuffed, that makes it 1196 after killing a mob, that is some SIGNIFICANT mana regen.  I have also picked up divine spirit from the disc tree which will add additional spirit.  I don’t forsee having to drink much if at all while leveling up.

I have one last Black Temple raid tonight, full clear, before I get a chance to respec.  I really can’t wait to test drive this and see how it does.  I did something slightly similar in Beta on a friend of mines priest (who wasn’t as geared as mine /strut) and it was quite successful.  Will update tomorrow on how it goes!