First the bad news. You are going to be stuck doing the first 4 bosses in Icecrown Citadel until January 5th, that’s when the Plagueworks opens up.. Hopefully you aren’t tearing through the current content to easily and you’ll have something to work for over the next month.
Last night we changed our h.ToC10 group to ICC and the servers managed to mostly stabilize about an hour before the raid which was nice. There wasn’t any major lag issues inside the instance but random disconnects cost us several attempts on bosses.
We decided to go 6 DPS, 2 Healers (disc priest / resto druid) and two warrior tanks. We are all decked out in toc25 gear (none of it h.toc25). Having a 3rd healer would have probably made several fights easier on us (read: the healers) but doing it with two made the fights fun as sin.
I only vaguely scanned the information that Miss Medicina copied over from the WoWhead.com blog (the information was in various posts and she compiled it). Semi knowing the abilities of the boss definitely made the fights a bit easier but I don’t think it ruined the fights since we still have to figure out the best positioning for our group.
Trash to Marrow:
The trash leading up to Lord Marrowgar was fun. The mobs have a variety of abilities and the roamers assist range is gi-fucking-normous. We wiped several times simply because we didn’t pull back far enough. The big skeleton things have a nasty cleave attack and occasionally do an attack similar to ground tremor (the same one Elder Stonebark does, he’s one of the tree bosses before Freya). It’s on a 2 second cast so ya just have to be careful. A couple of healers knocked out of healing can be very bad.
A fun fight that’ll have you running around quite a bit. He spits fires similar to Archimonde but they don’t follow people. They just go in a straight line from him to the wall. He does this A LOT. My ranged were srsly pissed cuz they kept having to move. They were even more mad when I had the healers stand UNDER the Lord so we wouldn’t have to worry about fires.
He does a bone spike attack (think Elder Ironbranch’s roots attack, he’s one of the tree bosses before Freya). He also does a whirlwind that he runs around completely out of control just pew pewing people. A much faster version of the tendril’s attack (jumps in the air and poops lightning) that Stormcaller Brundir does in Ulduar. Not nearly as damaging though.
Oddly of the 4 bosses we fought this was one of the harder ones for us. I think it was simply due to the massive damage spikes the tanks can take from him and that we were using 2 healers. The fires / spikes / saber lash’s from Marrow can get hectic.
Trash to Lady:
These were exactly that, trash. Nothing really difficult cept for the two big bug things. Grouping up is NOT suggested for them.
The hassle we had on Marrow had me hoping we wouldn’t be able to finish ICC10. I figured, he’s the first boss and it was a bit tough so the bosses after this should be rough! The Lady was not that boss. In fact, I’d say her trash was more difficult than she was. Healing this fight was incredibly easy. I’m trying to recall details and its possible I slept through this fight.
She starts out with a mana shield you have to burn through. You pew pew it and she’ll summon some adds. Some of the adds are immune to magic while others are immune to physical (which is why we chose to just put all DPS on them). Doing that gave us ample time to just burn her shield between waves. She’ll cast some nukes and some stuff that had to be cured and some random death and decays… it really was very simple.
Trash to Gunship:
There was only like 2 groups up to our ship. You either go left to the Alliance ship or right (I assume) to the Horde ship. The groups have a couple of healers but nothing to write home about.
Of all the fights this is probably the one we struggled with the most. There is sooooo much stuff going on during this fight. You have stuff going on on the horde ship and you have some people who use goblin rockets to go over to it and kill people. You have a defending group that has to protect your ship from boarders. You have people manning your cannons so you can attack their ship. You have a big nasty guy that has to be OT’d while you are on the horde ship who keeps getting stronger.
OMG just so much stuff.
We ended up sending over all our melee (3), a tank, and both healers as the boarding party. Conifer was my other healer (he’s also the guy I’ve been 2 healing h.toc10 with) and we would stand near the edge of the horde boat. It allowed us to hit the melee that would run to the opposite side of the horde boat and still be in range of the tank and ranged that stayed on the alliance boat. Each time Saurfang hits the tank he gets a buff that increases the damage he does. Around 20 stacks he one shots the tank, which means at 15 we were abandoning ship.
Once you FINALLY get the hang of it the fight just falls into place. Everyone learned their job after a couple of attempts (possibly me yelling… I don’t remember) and we got it down. Execution was flawless. This encounter is more about execution than raw DPS. People need to focus on their job and making sure it happens.
Trash to Saurfang:
Well… your ship lands and uhm… u see a boss… GO!
I had to look it up cuz I was like… weren’t we just fighting Saurfang?
Deathbringer Saurfang, formerly known as Dranosh Saurfang, son of the most prominent orcish general, is the final boss in the entrance to the Icecrown Citadel.
WoWHead’d it just to make sure I wasn’t crazy.
I absolutely loved this fight. This is the kind of fight that healers dream of. Damage is flying like a cat tied to a ceiling fan. You don’t have to worry about running around or dodging some crazy AE… u just stand there and heal ur fucking ass off. At the end, if your fingers aren’t bleeding you aren’t doing your job.
We accidentally pulled him on the first attempt (OOPS!) but we got him to about 40% or something like that I think. Once we figured out what was going on we went in for a second attempt… which turned into a 2 shot.
It felt like they got lazy. Here’s the zone in, RAWR trash mobs and by the time you are to the final boss of this area there is none. The gunship trash felt half assed. The entrance trash was nice because it was tough, but as you get geared it will be pretty easily plowed through. It’s probably just the old school in me.
Marrowgar was a nice rehash of multiple boss abilities tossed into one. It felt different and familiar at the same time. It called on those previous skills learned and allowed you to use your common sense to apply that to this encounter.
The Lady was that same rehash of abilities but implemented poorly. The event felt rushed and unpolished.
The Gunship was a nice encounter that focused on execution and timing. Practice (read: repetition) makes perfect.
Saurfang was finger bleeding fun.
We cleared it in about 2 and 1/2 hrs and I wouldn’t have minded if it was a BIT more difficult. Maybe throw some random elements into it? Other than that though I’d give it a 6 (scale of 1 – 10) for effort. I’m afraid this will get really boring though since we have a month before we get new content.
Note: For my raiders that read my blog I wanted to say thank you for kicking ass last night!