Disclaimer: This is 3.3 information so if you don’t want to be spoiled… don’t read it (fucking duh). Please note that I’m writing this off a bit of sleep deprivation at the moment so my math might be a bit off.
I didn’t login when I got home… I didn’t even check the blog to see if there was anything I needed to reply to. I just went straight to bed, long night of tele with Delinia. Sidenote: GLEE = amazing.
Anyway. I was tossing and turning and decided to get up and have a glass of milk (even though I’m lactose intolerant…). I sat down at the computer, logged in for some auctioning junk and checked some forums. I noticed some comments were posted about tier 10 sets… I was intrigued.
I hopped on over to MMO Champs and it was like Christmas. Presents for everyone!
They don’t have our graphic up yet but they did have DK (which, imo looks like shit), druid (HAWT!), hunter (which reminds me of a rhino beetle), and warrior (which looks the most done to me of all the sets so far). They also have rogue but the shoulders texture isn’t in game yet. The rogue reminds me of a scarecrow… or some other horrible creature I’ve seen in a game before. If I find it I’ll yell, but I have seen something like it before.
Of all the sets the warrior is the only one that looks done’ish to me. The others don’t look like they have a final texturing pass done on them. It’s really noticable in the druid set. The helm and shoulders look very detailed while the robes look a bit lackluster. I’d wager there will be another pass on the texture. Especially when you compare them to the t9 stuff.
I was kind of right. The images they had at first were low res versions of the armor sets. MMO Champs has updated high res versions of the armor.
Yes, I mentioned set bonuses… settle down children.
First, we shall take a look at the shadow bonuses… haha. I’m kidding. No one gives a shit about shadow priests!
- T10 2p bonus: After your Pain Suppression and Guardian Spirit talents expire on your target, they grant your target 10% increased healing received for 10 sec.
The two piece bonus is very split decision. Personally, I don’t use Pain Suppression that much. It’s my button I use after I use my oh shit bubble + penance + flash heal. I don’t use it often enough to make this set bonus even count. When I switched to Holy for a few months (another story) I didn’t use Guardian Spirit a lot either. I think it was all the training I did with Pain Suppression that put me that way. I think normal Holy priests probably use it a lot, especially if they have it glyph’d. The only problem is you don’t usually see Holy priests on the MT so its kind of iffy.
- T10 4p bonus: Your Flash Heal spell has a 15% chance to reset the cooldown on your Circle of Healing and Penance Spells.
This bonus seems great anyway you slice it. Both of those spells are HUGE for Disc and Holy…
Discipline: Currently I sit at a very paltry 177 haste (due to some gearing choices that have left me quite lacking on the stat). A normal 57/14/0 talent spread puts my Flash Heal (unbuffed) at 1.34 seconds. Penance is on an 8 second cooldown (talented & glyph’d). I get about 4 global cooldowns in between my penances (a mixture of 4 spells… flash or PW:S or renew… it’s usually 3 flash and a PW:S). Just as the last one of that 4 set is ending penance finishes and I can use it again. If any of those first 3 spells in the rotation trigger the CD reset then I’m saved anywhere from 2-6 seconds. That’s gi-fucking-normous!
Ugh, it means I’m gonna have to setup Power Auras to show me when penance is off CD.
Holy: The cooldown on COH is only 6 seconds, which makes the impact a bit smaller. I think it would help them out if renew also triggered it but then it would likely get… insane. Assuming the priest is using COH on CD (which on a lot of fights you are) you can guestimate about 3 GCDs between each COH. Quick and easy, if the first two flashes trigger COH CD then they save 2-4 seconds. It sounds… miniscule.
This is going to be some very simple math as I’m starting to get tired. I’m sure someone (maybe Bob) will give us a bit more in depth analysis on the possible gains here.
Scenario: 6 Minute Fight (or 360 seconds) I averaged the kill times on our last ToC25 run. Some are longer… some are shorter.
Penance Heal: Avg. 12,000
Assuming penance spam (8 second cooldown) you healed for 540,000 damage. My unbuffed crit of 33% (33.45, but rounding makes math easier!). That is 178,200 in Divine Aegis.
I know that I can get in roughly 45 penance cycles in 360 seconds. I logged in and randomed 100 three times in a row. If the first of the randoms was 15 or below I counted it as a proc off the first flash and would thus save me 6 seconds. Basically starting the cycle over again. If it happend on the second it saved 4 and third would save me 2. Out of 45 cycles (with 3 flash heals per cycle, since the 4th doesn’t count) I got a 40% chance for it to proc. I’m sure there was an easier way to do this, I just don’t remember how.*
The total number of seconds saved or gained was 70. Assuming I get no proc’s from that additional 70 seconds its 9 (8.75) extra cycles. 9 extra casts of penance is 108,000 healing and 35,640 Divine Aegis. That seems substantial to me.
– Tier Bonus: Total Healing 718,200 (540k + 178.2k)
HPS of 1995 / second
+ Tier Bonus: Total Healing 861,840 (718.2k + 108k + 35,640)
HPS of 2394 / second.
Again, this is very rough math and certainly not completely accurate. It will vary depending on playstyle and luck of the dice but thats almost a 400 HPS increase NOT raid buffed. Even at half of that it is still very substantial to those who use penance on CD.
* = I didn’t think it was as simple as 15% x 3 chances for a total of 45% chance to proc since each cast doesn’t increase the subsequent attempts of it proc’ing.