Okay, so… a few posts ago I was talking about the ease of ToC. I got to talkin’ about how I figured the Faction Champions would be similar to the fight in Magister’s Terrace where you have to do a pvp fight. There’s one static NPC, a priest, and she has 4 cohorts of varying types. All sorts of CC was able and the timers were reduced to their PvP counterparts (read: CC only lasted for 10 seconds and has diminishing returns). Anyway, I figured the Coliseum fight would be like that except the mobs would be somewhat tankable and you’d just have a buncha different ones.
I was wrong.
The fight is the same… only the AI has gotten smarter.
We had resto shaman, holy priest, boomkin, ret. pally, subtlety rogue, and affi’ ‘lock.
It was NOT easy.
We spent about 2hrs trying to get it and those magical, “This is our last attempt.” scored us a victory. Honestly though, a lot of this fight just simply comes down to luck. The DPS mobs (ret pally / rogue) were focusing targets. If we got lucky and they focused a DPS we’d heal through it… if they went for one of our squishy healers (read: ME!) then a huge chance I’d die. The random number generator on this fight really does suck… a lot. Sometimes we’d have the first healer down to 5% and the ret pally would be smart enough to BoP (read: Hand of Protection) him. If this happened it was pretty much a wipe. I tried a few times to mass dispel it, and usually got it. The problem was the warlock was casting unstable affliction everywhere so I might hit one or two of those and face plant myself into the ground or just get silenced long enough for someone to get toasted.
CC on this fight though is extremely important. A friend of mine killed it before us so I asked them some questions and we fixed our CC a bit. We were hex’ing the pally and sheeping the priest right off the bat. We’d burn down the resto shaman hoping to get him before he cast bloodlust and then switch to the priest. Try to keep him stun locked just long enough to get him toasted. In the meantime we’d redo the sheep and our resto druid was healing his ass off / rooting the rogue / cycloning random shit. After the priest we switched to the lock who likes to spam hellfire, but since he has like 400k+ HP it doesn’t really hurt him as much as peeps with 20k. The boomkin went down next, dying relatively easy. The ret pally was a bitch… but we kited him around. The mobs are snareable so we had hunter traps all over the place (the mobs are immune to freeze trap though sadly). We had the ranged stack on top of each other so we could rotate fears.
We looted the chest and found a tank trinket and tanky plate shoulders. Which was great… except for the fact that both of our tanks had to leave early (we did it with 7 dps and 3 healers).
The fight is rather difficult. You are supposed to get 7 10 mobs in 25 man. We’ll see what happens Friday!