It has always amazed me how releasing one new zone can demolish another zone. How one new feature can obliterate the things around it… kind of like a DK on a priest.
XT002- Deconstructor is now easier in hard mode than in normal mode. Used to you’d drag his big whiny metal butt over between two piles and the the piles on the opposite side would spawn adds. That was always great, gave you ample time to get shit dead.
Well, last night when we engaged him and burned him quickly to 75% we found those close piles spawning adds. We thought fux! They fixed it!
They broke it.
Our next attempt had him in the center of the room where we quickly realized the adds that were spawning weren’t just a few from each corner… it was like every trigger in every Ulduar instance in the game spawned in our fight. It was literally a conga line of robots with XT being the front.
Hard Mode on XT makes him stop spawning adds but you have to deal with different shit which kind of a hassle… from what I’ve read though thats the only way peeps have been beating him.
My guess is that with the changes to the way the game see’s dungeons it is confusing the system. Instead of 25man and 10man (with heroic modes inside) you have 10man, 10man hard, 25man, and 25man hard.
Flame Leviathan is also supposed to be buggy, the group I was with didn’t do any towers but he had a huge lifepool for 0 towers. Someone else reported killing him with 2 towers up and not getting the achievement.
Freya has also been reported as having a significant damage reduction (I’d assume bug, I haven’t seen the fight yet so not sure how big significant is).
Hopefully it’ll get fixed ASAP…
EDIT: I got into Ulduar last night on my alt and there was a semi hotfix on Decon. I’m not sure if it works in every corner but his NE corner didn’t spawn adds when we started him out there. Then DPS was just spread out on the adds that came in, focusing on bomb bots since they’d do a lot of the work for you.
EDIT 2: You can find more fallout information from Mr. Matticus in this post.