Thur-Sun Recap

Wow, this week has been intense for me.  I go to work during the day and rush home to login for some Ulduar raid.  I have a bit of time before clearing Tier 7 content this morning (ugh!) so gonna do a quick recap.

Thursday we ventured back into Ulduar 10 for more pwnage… I don’t remember the Molten Colossus doing an earthquake ability on Tuesday that did 5-8k dmg and stunning everyone but Thursday night they were.  The ability is line-of-sightable though so just have the tank stand at the corner with the mobs blocked from your healers.  It’s been ALONG TIME since we’ve needed corners for anything.  The fire elementals though are still proving very troublesome.  We found slowly kiting them to be slightly helpful but not significant enough.  There is a VERY fast cast time on the ability and we tried to curse of tongues & interrupt it but my interruptors failed at it so I’m not sure if it interruptable or not.  After several deaths to these guys we flipped the bird and moved on.

Once in the Antechamber you have a very easy pack to kill and then two Iron Constructs (I forget their names).  They do a frontal fire cone attack that is pretty nasty so make sure the tanks have them pointed away from the raid (and one tank on each).  They also throw a Fire Rune at someone.  They throw these Fire Runes at where a player is standing, similar to Void Reavers lightning balls.  While melee don’t really have a chance ranged can move and avoid getting the rune debuff.  If they do get the debuff they need to move OFF of the big red rune on the ground.  You will still explode and pop up but if you are on the rune you take extra damage.

After the two constructs you have another easy 3 pack and two guardians.  Everyone needs to get into melee range ASAP.  He’ll do a charge like ability to anyone far enough away and when he turns back to go to the tank he usually does his frontal Shockwave that’s pretty nasty.  He also spawns a lightning orb that does insignificant damage.  There are two of these guardians, one on the left andone on the right.

Once this bit of trash is down you can go left to the Iron Council, straight up the stairs to Kologarn, and right to the locked door.  We’ve made some attempts on Iron Council but it is a difficult fight.  Lots of little things going on.  We moved to Kologarn where the fun began!

I absolutely love this fight.  Killing parts of a boss is AWESOME!  It took a bit to nail the strategy down and we tried a few different things but settled on killing the right arm and then focusing on boss.  When he chose his eyebeam targets it seemed he always choosing someone that was ranged and then that person can run it wherever.  I wanted to test the theory, put everyone in melee but a hunter and see if he always chooses a ranged target but didn’t get the chance to.  Will try that next week.




Friday night my guild went into Ulduar 25.  We were going to attempt Flame Leviathan with 2 tower ups but we failed to realize you had to ‘activate’ those towers.  You clear everything you need to then you go back to the front and talk to the guardian guy thats standing at the base of the stairs.  Because of this we one shotted Flame Leviathan (which I’m not complaining , but everyone whose zoned in knows this guy is super easy).  I was hoping to take him with two towers for some nice bonus loot.

Razorscale was pretty easy on 10man once we got the strat down and I was hoping it wouldn’t take to long for the raid to translate that over to 25… and it didn’t.  We 3 shot’d him which I was really proud of.  I also found out that Razorscale will do the fires on whoever is closest to him.  You can put a decent HP tank in the center that just kind of runs around with a healer helping to watch him.  That tank also needs to pickup the big Vrykul guy that likes to whirlwind.  Just have your ranged focus fire to burn him down when he pops out cuz he can tear stuff up quick!




Oh Saturday, poor poor Saturday, it was tragic.  We went in with the plan of killing Deconstructor, Kologarn, and then moving deeper skipping Iron Council.  Instead we wiped on Deconstructor for 4 hrs.  Our 10man strategy did NOT translate well to 25man.  In 10man we had 2 tanks, 2 melee, 3 ranged, 3 healers.  We split a ranged on each side to watch adds and the 3rd just roamed to help out. The healers had no problem and the melee stayed on the boss.  Everything worked out GREAT.  We did this on 25man and it fell apart pretty horrendously.  The spreading out just enough to not be able to light bomb the people around you turned out to be to rough on the healing as someone would invariable be OOR to that groups heals.  A misplaced Gravity Bomb would yank a bunch of healers or random people while they were trying to heal causing a loss of people.  All in all it went horrendously.  We shook it up, tried different things for 4hrs and it was a no go.  It was a sad day of afternoon of raiding.

A short break after that raid ended and a pitcher of margarita’s found me gettin’ the group back together for Ulduar 10.  After the trouble with the Iron Council we decided to just go deeper and skip them.  A few attempts found us pwning Auriaya.  She felt more like a miniboss than anything else.  The initial pull is probably the hardest part.  Once you have that down it goes pretty easy.  Just LOS her on the pull (we used a hunter pet to aggro her so she would run around a corner) and have everyone standing on the main tank.

Then we went and 3 shot’d Thorim.  I’m sad at how easy this fight was.  We made some attempts on Freya and found her trash was as usual, a bitch to kill.  We cleared it all, engaged her and got in some good attempts before we figured out her mechanics and then trash respawned.  We moved on.  The Champions of Hodir are quiet difficult.  They randomly target someone and do a freezing breath attack that does huge amounts of damage.  Some worms and elementals also in the tunnel but not difficult at all.  Hodir is a pretty kewl fight.  He has the same you debuff as Keristraza from Heroic Nexus, where you have to keep moving.  It was 3am by this time so we called it.




As promised, my Discipline Spec.  I went back to Holy a bit before 3.1 so I could readjust to the healing style.  I found I was having to do a lot of Flashing since Renew’s were being sniped or almost useless.  Greater Heal is nice, no doubt about that, but after having Penance & Flash Heal all the time I’ve become very spoiled.  Suffice to say my playstyle has adjusted well to Discipline, and I’m not willing to go back to Holy habits.  I was reading over at Holy Dueg a very nice post about Serendipity.  Basically you are into a Discipline rotation where you are spamming Flash Heals until you build up the buff to cast hasted Greater Heals, ie. spamming Flash until Penance is off CD.  I figured if I’m going to be doing that I might as well do it more efficiently.  The loss of COH doesn’t feel that significant (although it really is amazing).  The targetable POH combined with the large amount of haste Discipline Priests (and Borrowed Time) make it pretty nice.  The Renew talents are awesome as well but as a whole Renew just feels… slow.  Damage feels like it comes out to often to allow for Renew to do its ticks to heal things.

soo… I’ve spammed y’all enough today.  I need to make sure and not lapse on updates or figure out how to paraphrase better.  I wonder how many peeps actually make it to this sentence lol!


4 thoughts on “Thur-Sun Recap

  1. Shmilybug says:

    I compared my disc spec to yours and we are almost identical.

    Instead of Focused Will, I took Inspiration.

    Have you seen any numbers or read anything that would indicate that one of us made a better choice than the other?

    Thanks for any info and keep up the great work on the blog. I really enjoy reading it.

    Shmilybug on Drenden

  2. xeonio says:


    Thanks for the comment, its always appreciated to hear back from people.

    I had to check armories to make sure it was listing my Inspiration (which it might not have been doing at the time, Dual Spec is a bit buggy) and you have Imp. Renew & I have Focused Will. This difference really just comes down to play style. Personally I don’t use Renew at all. I find Flash Heal does the same thing, only faster and Renew is sniped a lot anyway by other healers. Plus the increased crit from Focused Will helps on bumping out more Divine Aegis’.

    Pre-3.1 Renew was a bad choice because it wasn’t effected by Rapture and Flash was. I logged in to test some math’s and what it came down to is what you used most. If you find Renew not ticking for full amounts than Flash is a better choice, which makes Focused Will more useful than Imp Renew. Keep in mind that Flash (glyph / talent) is cheaper than Renew and will crit for the same amount as Renew (non-talented). It will also apply Divine Aegis.

    I hope that helps some even if its open ended hehe. I say stick with whats fun for you. =)

  3. Shmilybug says:

    I not it’s not a common style but I’ve always liked Renew. I generally will send the tank I’m healing in bubbled with a renew ticking.

    When I have a moment to heal someone other than the tank, I will generally toss them a renew rather than a flash heal. Combined with a bubble it tends to work pretty well, though I really don’t have enough data from 3.1 yet.

    WWS still doesn’t account for splits correctly in 3.1 yet, but from our 25 man Ulduar last night..

    Flash Heal – 332 hits – 4241 avg
    Pennance – 419 hits – 3225 avg
    Renew – 308 dots – 1809 avg – 2593 max


    So if my renew ticks 2x it’s almost a flash heal, 3x or more and it does more healing.

    I haven’t encountered a huge mana problem (yet) but then again we haven’t made it very far into Ulduar either.

    Thanks again for all the information you put together for us.


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