When they began talking about nerf’s to mana regen I wasn’t at all feeling threatened. Rapture gave me what I needed to stay in the game. I chose to stack INT so I had retarded mana regen but I could have easily sacrificed that to pickup more spellpower or crit or haste or whatever I was wanting. 3.1 Patch Notes came out today and I read this…
Rapture (Tier 8 ) revamped. Now a 3 point talent. When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 1.5% of your total mana (2.5% w/3 pts), and you have a 33% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect cannot occur once every 12 seconds.
There is plenty of stuff I wanted to comment on about 3.1, but this seems the most significant, important part of the patch notes to me. What does this mean for our mana regen? Let’s see a few of the other talents that MIGHT help to mitigate this…
Improved Flash Heal, Tier 7, 3 point talent – Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.
First, some math…
Priest Base Mana Pool: 3863
Flash Heal: 18% of Base Mana (696)
Flash Heal (glyph): 627
Flash Heal (imp flash): 592
Flash Heal (additive): 522
Flash Heal (multiplicitive): 533
Flash Heal is so efficient due to our current Rapture. A recent post I did about Flash Heal gave me an average of 180 mana returned while completely unbuffed (22k mana pool), the bare minimum that I would see in return. I have the Glyph of Flash Heal, which would put the cost of my average Flash Heal at 447 (as of 3.0). Raid buffed I sit around 28,000 mana though which would yield an average return of 225, making Flash Heal cost 402. I realize this is a lot of number crunching that people aren’t interested in but we are looking at a substantial nerf to our mana regen in my opinion. The new Rapture also fails to return mana from Greater Heal, Penance, or Divine Aegis which are all spells we rely heavily on.
Soul Warding, Tier 5, 1 point talent – Reduces the cooldown of your Power Word: Shield ability by 4 sec, and reduces the mana cost of your Power Word: Shield by 30%.
More Math…. EDIT: Rapture is 2.5% when 3 points are put into it, not 1.5%.
PWS: 23% of Base Mana (889)
PWS (mental agility): 801
PWS (soul warding): 623
PWS (mental / soul): 534
PWS (mental / soul / rapture w/28k mana): -166 (You would gain 166 mana)
PWS (mental / soul / rapture w/22k mana): -16
Every 1000 mana = 25 mana return from PWS
An interesting talent that allows us to spam PWS a bit more. While we can’t spam it on the same person due to weakened soul we can toss it more freely around to the raid. The change in Rapture benefits PWS significantly, as it would be possible (in theory) to gear your intellect to make PWS actually return mana (about 36,000 mana pool). As per above you would only need 22k mana to start recieving benefits from PWS. This means we can expect a nerf to Rapture in the future. This assumes the shield is fully used and that the 12 second CD mentioned in Rapture ONLY applies to the energizing your shield target. If the 12 second CD for energize doesn’t apply to JUST the portion on the target then Rapture will be… useless?
There is a few more changes to the Discipline tree…
- Penance (Tier 11) Damage increased slightly across all ranks.
- Grace (Tier 9) now lasts 15 sec. (Previously lasted 8 sec)
- Focused Will (Tier 7) now increases spell critical strike chance by 1/2/3% in addition to its previous effect.
- Reflective Shield has been moved from Tier 7 to Tier 5. It is now a 2 point talent and causes 22/45% of the damage you absorb with Power Word: Shield to reflect back at the attacker.
- Enlightenment (Tier 6) is now a 3 point talent and now increases your total Spirit by 2/4/6% and increases your spell haste by 2/4/6%. (Previously a 5 point talent)
- Meditation (Tier 3) now increases mana regeneration by 17/33/50%. (Previously 10/20/30%)
- Improved Power Word: Fortitude (Tier 2) now also increases your personal stamina by 2/4%.
- Unbreakable Will (Tier 1) now reduces the duration of Stun, Fear, and Silence effects done to you by an additional 6/12/18/24/30%. (Previously 3/6/9/12/15%)
I don’t need to comment on all of these, at best I would say ‘meh’ on most of the changes. Reflective Shield is still pretty much useless. My BIG concern… no mention of Power Word: Barrier.
I’m waiting on my patch for the PTR to get done DL’ing and I already have my character copied over. I’ll do an update as soon as I found out more specifics on things. So far though I’m very saddened by the changes to Discipline.
The changes to Rapture were best expressed by one of my best healy friends…
Every decision I’ve made about my priest for the last 3 months… what spells to use, what stats to stack, what talents to take…. undone.” -Kraylessa
EDIT (2.26.09): World of Matticus: Thoughts on Rapture and Mana Regen – A positive outlook on the changes.