Body and Soul

February 15, 2010

I like to flip flop spec a lot, it keeps things interesting.  I enjoyed being disc but the reality is the sheer raw healing power needed for raid healing just wasn’t possible as discipline, especially when you are only running 5 healers in your raid group.

I noticed when I picked holy back up that there are quite a few end talents that are… optional compared to discipline but that is for another post.  One of the talents I picked up was Body and Soul.

Body and Soul (2/2) – When you cast Power Word: Shield, you increase the target’s movement speed by 60% for 4 sec, and you have a 100% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.

The main reason I picked it up was because I wanted the option to cure a poison effect off myself if I needed to.  I thought hey, that would be neat to help self cleanse a bit and so far… I haven’t used that part of the talent at all.

I have however been using the shit out of the movement speed increase.  I never thought it would be remotely useful… BUT IT IS!

On Rotface we cure the disease debuff because it is just flat out easier to heal someone when they don’t have it on them.  Shield them first so they get the haste increase and follow up with a disease cure for a slime that is at its destination pretty quickly.

I’m just flat out amazed at how useful this little talent is.  Things you never thought of before start creeping into your mind.  Does one of your tanks charge into battle putting himself OOR to healers all the time?  PW:S yourself to catch up!

Needing to run away from that blood beast?  SHIELD!

Spore not moving fast enough? SHIELD!

Lana’thel’s beamed peeps not getting together fast enough? SHIELD!

Must I go on?

Blizzard had mentioned they are wanting to do away with talents in Cataclysm that just give static bonuses (read: +X% to something) and replace them with fun talents, such as body and soul.  If Blizzard can continue to maintain the original function of the spell while increasing its usefulness, then the talent trees will be outright amazing (read: nerf city after Cataclysm release).

Someone dieing in a fire?  SHIELD!

Oh I love this game.

Anyone else have some awesome uses for run speed bubbles?


RIP: Rapture

February 24, 2009

When they began talking about nerf’s to mana regen I wasn’t at all feeling threatened.  Rapture gave me what I needed to stay in the game.  I chose to stack INT so I had retarded mana regen but I could have easily sacrificed that to pickup more spellpower or crit or haste or whatever I was wanting.  3.1  Patch Notes came out today and I read this…

Rapture (Tier 8 ) revamped. Now a 3 point talent. When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 1.5% of your total mana (2.5% w/3 pts), and you have a 33% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect cannot occur once every 12 seconds.

There is plenty of stuff I wanted to comment on about 3.1, but this seems the most significant, important part of the patch notes to me.  What does this mean for our mana regen?  Let’s see a few of the other talents that MIGHT help to mitigate this…

Improved Flash Heal, Tier 7, 3 point talent – Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.

First, some math…

Priest Base Mana Pool: 3863
Flash Heal: 18% of Base Mana (696)
Flash Heal (glyph): 627
Flash Heal (imp flash): 592
Flash Heal (additive): 522
Flash Heal (multiplicitive): 533

Flash Heal is so efficient due to our current Rapture.  A recent post I did about Flash Heal gave me an average of 180 mana returned while completely unbuffed (22k mana pool), the bare minimum that I would see in return.  I have the Glyph of Flash Heal, which would put the cost of my average Flash Heal at 447 (as of 3.0).  Raid buffed I sit around 28,000 mana though which would yield an average return of 225, making Flash Heal cost 402.  I realize this is a lot of number crunching that people aren’t interested in but we are looking at a substantial nerf to our mana regen in my opinion.  The new Rapture also fails to return mana from Greater Heal, Penance, or Divine Aegis which are all spells we rely heavily on.

Soul Warding, Tier 5, 1 point talent – Reduces the cooldown of your Power Word: Shield ability by 4 sec, and reduces the mana cost of your Power Word: Shield by 30%.

More Math….  EDIT:  Rapture is 2.5% when 3 points are put into it, not 1.5%.

PWS: 23% of Base Mana (889)
PWS (mental agility): 801
PWS (soul warding): 623
PWS (mental / soul): 534
PWS (mental / soul / rapture w/28k mana): -166 (You would gain 166 mana)
PWS (mental / soul / rapture w/22k mana): -16
Every 1000 mana = 25 mana return from PWS

An interesting talent that allows us to spam PWS a bit more.  While we can’t spam it on the same person due to weakened soul we can toss it more freely around to the raid.  The change in Rapture benefits PWS significantly, as it would be possible (in theory) to gear your intellect to make PWS actually return mana (about 36,000 mana pool)As per above you would only need 22k mana to start recieving benefits from PWS. This means we can expect a nerf to Rapture in the future.  This assumes the shield is fully used and that the 12 second CD mentioned in Rapture ONLY applies to the energizing your shield target.  If  the 12 second CD for energize doesn’t apply to JUST the portion on the target then Rapture will be… useless?

There is a few more changes to the Discipline tree…

  • Penance (Tier 11) Damage increased slightly across all ranks.
  • Grace (Tier 9) now lasts 15 sec. (Previously lasted 8 sec)
  • Focused Will (Tier 7) now increases spell critical strike chance by 1/2/3% in addition to its previous effect.
  • Reflective Shield has been moved from Tier 7 to Tier 5. It is now a 2 point talent and causes 22/45% of the damage you absorb with Power Word: Shield to reflect back at the attacker.
  • Enlightenment (Tier 6) is now a 3 point talent and now increases your total Spirit by 2/4/6% and increases your spell haste by 2/4/6%. (Previously a 5 point talent)
  • Meditation (Tier 3) now increases mana regeneration by 17/33/50%. (Previously 10/20/30%)
  • Improved Power Word: Fortitude (Tier 2) now also increases your personal stamina by 2/4%.
  • Unbreakable Will (Tier 1) now reduces the duration of Stun, Fear, and Silence effects done to you by an additional 6/12/18/24/30%. (Previously 3/6/9/12/15%)

I don’t need to comment on all of these, at best I would say ‘meh’ on most of the changes.  Reflective Shield is still pretty much useless.  My BIG concern… no mention of Power Word: Barrier.

I’m waiting on my patch for the PTR to get done DL’ing and I already have my character copied over.  I’ll do an update as soon as I found out more specifics on things.  So far though I’m very saddened by the changes to Discipline.

The changes to Rapture were best expressed by one of my best healy friends…

Every decision I’ve made about my priest for the last 3 months… what spells to use, what stats to stack, what talents to take…. undone.”    -Kraylessa

EDIT (2.26.09):  World of Matticus: Thoughts on Rapture and Mana Regen – A positive outlook on the changes.


3.1 Preview

February 5, 2009

They have come out with some of the 3.1 previews and other random info on priests.  Its quite a bit so this post is gonna be a bit longer then probably adequate for a blog but w/e.

- Divine Spirit – This spell is now a core ability available to all priests.

Divine Spirit as a base spell is nice.  The fact we were spending 3 pts to on a talent to get less of an effect then shamans got as a base ability was kind of annoying.  This is my guess where PW:Barrier will go.  It’s deep enough so you can’t have the best of Holy and this spell but I would like to see it moved deeper into disc.  I don’t really want to see people sporting COH and PW:B.

- Discipline has access to a new talent, Power Word: Barrier.  (Think of it as a Power Word: Shield for your whole group).

Power Word: Barrier = /jizz  Thats how fucking awesome it sounds to me.  I’d imagine it will take the slot that divine spirit takes and let’s also hope that all of the talents that effect PWS also effect it.  It just flat out sounds amazing.  I remember reading somewhere about someone suggesting this as a talent to Blizzard, its uber hawt.  Use it right before Vortex or spam it on Sapphiron… omg so many uses for a group PWS.  I’m expecting Rapture to not effect this though, unless the spell has some insane mana cost.  Having all of those shields absorb all that damage would be a mini-joygasm.

- Several area of effect (AOE) heal spells have been improved: Prayer of Healing can be cast on any groups in your raid party.  Holy Nova’s mana cost has been reduced.  Circle of Healing now heals for more.

Changes to the AOE heals.  POH targetability is kind of neat but with a buff to COH you will find those priests plus ur druids WG easily covering the raid healing before ur targeted POH goes off.  Personally I don’t really use holy nova but I have a few friends who have been trying to use it in place of COH / POH.  It’s supposed to be an okay / decent heal when glyph’d.  The big part of this lil’ bit is the COH buff.  I’m curious if they will alter the mana cost at all or how significant the change is going to be.  Most likely just a base change rather then a coefficient to prevent it from getting out of hand in later content.

- Shadow priest PvP survivability has been improved: Shadowform now reduces magic as well as physical damage.  Dispersion now removes snares.

Wootles?  No idea, I pvp as disc so I hope this is good for y’all.

- Penance – this spell can now be targeted on the priest.

Penance being able to be used on myself is quite nice.  Doesn’t seem major but if your a disc priest then you know how often you’ve wanted to burn this ability on yourself.  A nice, simple change with a big effect.

- Serendipity – This Talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.

The change to Serendipity is quite interesting.  It is nice to see a bit more interaction within the holy tree but I don’t forsee it having much effect.  If you are deep holy then flash heal isn’t an efficient spell that you should be using.  I can see spamming flash to try and catchup on a tank and use the reduced greater heal once you have the cast time reduced to pump the tank back up, but thats about it.  I’m assuming this talent isn’t loosing the mana regeneration component, that would be a very heavy hit to the mana regen of Holy priests.

- We are also working to give Holy additional PvP utility.

I PvP lightly but I do remember doing it as a holy priest was extremely difficult.  You were usually dead long before you do anything.  The change to Serendipity should help a bit, allowing a big greater heal to go off after spamming binding / flash.  I’m guessing some kind of damage reduction within the tree.

Some more interesting things about priests…..

Discipline — this is a healing tree that emphasizes survival and single-target healing. Discipline specializes in damage absorption and prevention rather than restoring health, although they are very capable in that department too.

Holy — this is a healing tree that has a spell suited for every situation. Holy priests can heal groups, heal individuals, heal tanks, or do all three in a single encounter. They are better at group healing than Discipline priests, but don’t have as many damage prevention capabilities.

Shadow — this tree sacrifices healing for damage. Shadow priests can restore health and mana to their group while casting their spells. Like the Shadow damage of warlocks, Shadow priest damage tends towards drains and damage over time spells.

That comes from Blizzard as a rough definition of what priests do.  I don’t understand why people have been nit picking or freaking out but whatever.  I’ve tried to understand the big complaints about priests and somethings have upset me.  The bug with Rapture for example that lasted almost until 3.1 (when it was found in Beta).  While I’m sure there will be a large post somewhere bitching about these changes I must say they are very exciting to me.  I’m interested to see what else is going to be altered with us.  I plan on embracing it!

Peace Out.


3.0.8 Live

January 21, 2009

And Ghostcrawler said let there be a 6 second cooldown on circle of healing.

And there was.

In all reality its not as big game changing omg the world is ending as people thought it was.  I did Naxx25 tonight on my resto shaman and was pleasantly suprised when I found I had something to do.  On to the important stuff though!

  • Abolish Disease and Cure Disease can now be cast while in Shadowform.
  • Holy: Circle of Healing now has a 6 second cooldown.
  • Levitate is now castable on others.
  • Mana Burn: Now burns a percentage of maximum mana.
  • Shadow
    • Shadowform: You can now shift into Shadowform while mounted or sitting.
    • Vampiric Embrace- Mana cost of this spell has been removed.
  • Dispersion: This ability can no longer be cast while affected by Cyclone; doing so consumed the cooldown to no effect.
  • Guardian Spirit: It is no longer possible for simultaneous killing blows to trigger the heal from this ability multiple times.
  • Improved Holy Concentration: The tooltip has been rewritten to indicate that this talent reduces cast time rather than providing haste.
  • Mind Flay: Fixed a bug with targeting where you would not deal damage if not facing the target while channeling. Also corrected an issue where the damage from this ability was slightly delayed.
  • Prayer of Mending: Will now only benefit from the healing talents of the priest who cast the original spell.
  • Rapture: This talent will now correctly return mana for Power Word: Shield based on the caster’s mana poll instead of the target’s mana pool.
  • Shadow Weaving: Shadow Word: Death: Will now only apply one copy of this buff per cast.
  • Shadow Word: Pain now will gain the correct damage modifiers for the creature type of the target.
  • Surge of Light: Prayer of Mending will no longer sometimes cause Surge of Light to trigger on Priests who do not have that talent.
  • Twisted Faith: This talent will no longer sometimes cause Shadow Word: Pain to fail due to a more powerful spell being in effect.

Glyph Changes:

  • Glyph of Spirit Redemption – Increases the duration of Spirit of Redemption by 6 seconds. (Old – All heals cast while Spirit of Redemption is active have a 20% chance to increase the remaining duration of Spirit of Redemption by 4sec.
  • Glyph of Dispel Magic — Your Dispel Magic spell also heals your target for 3% of maximum health. (Down from 6%)
  • Glyph of Mind Flay — Increases the range of your Mind Flay spell by 10 yards, but it only reduces the target’s movement speed by 10%. (Old – No longer reduced target’s movement speed)

A lot of shit in there that I don’t really care about… the shadow priest changes, don’t care.  Its fun for solo’ing but raiding it kinna blows chunks (but that doesn’t mean I don’t love my shadow priests friends)!  Things I want to hit on though…

  1. Glyph of Spirit of Redemption change was a suprise from my point of view.  One of my guildies swore by it though and I do remember her turning into a ghost and staying that way for quite awhile.  I had imagined it being quite overpowered with the ability to just spam circles.  I wish I had a chance to try it out before the nerf, it must have been OP.
  2. Rapture fix… hawt dam.  On Patchwerk this past weekend I regen’d 32,000 mana from rapture alone.  Thats F’ing hawt.  It would have been even better had I regen’d mana from those bubbles as well.  I’m excited to see this weekends WWS reports to find out just how major the regen is from the shields.  I was just a bit shy of 29,000 mana pool this weekend and I got a few upgrades so we’ll see how it goes.

I’m still not using Penance as much as you should be.  I think you are supposed to use it every cooldown whereas I’m using it as more of a panic button.  I’ll do a shield on someone, usually the MT and then do a borrowed time penance on someone.  Penance doesn’t consume borrowed time so I still have the haste and can follow up with a greater heal on the main tank.

LIVE BLOGGING:  I’m in heroic halls of stone at the moment.  I’m using an addon called Eavesdrop that allows me to see mana gains and such.  I’ve been using power word shield on my tank (a paladin with 5569 mana pool) and my PWS absorbs around 4500 damage.  This is only returning about 100 mana for a full use of the shield… that seems rather insignificant.  I thought that it might still be bugged (using the users mana pool numbers or w/e, cuz I’m using a paladin tank atm).  I had him put on some of his healy gear, increased his mana around 2k and saw no change in the gain from Rapture on using PWS.  I was hoping for bigger numbers, maybe when my mana pool is back at 29k for the raids.  /shrug

Day After 3.0.8 EDIT:  Checked the healing forums this morning to find a confirmation from other priests that rapture wasn’t fixed.  The only reason I was seeing any mana return was because my tank was a paladin.  Priests have become severly bugged from what I’ve read.  COH is having issues on Malygos, saying it is an invalid target for a lot of priests, even when cast on themselves.  Many priests are seeing the same issue on Malygos Vortex with other instant cast spells (renew, POM, PWS).  Some priests are having issues with attempting to refresh POM.  It is telling them that a more powerful spell is active.  I had that issue with PWS in my 5man last night.  It wouldn’t allow me to refresh it until it had completely worn off or been used.  It is also absorbing less damage then it was prepatch.  Yea for patch day.


Circle of Healing Nerf

December 9, 2008

CH / COH / WG FAQ

It would seem they have decided to go through with the nerf to Circle of Healing and Wild Growth.  Last I had checked the cooldown timer was going to be six seconds, I’m hoping for something a bit shorter though.  During TBC I was a big opponent of nerfing COH.  There were several encounters that seemed to require the spell.  With the release of the new expansion and the sheer ease of Naxxramas it has made me rethink that point of view.  I’m seeing priests that used to spam flash heal only spamming COH now.  It is rather disappointing that one of my spells is going to be nerfed because of some peoples lack of ability, but anyway.  COH is quite amazing though and I’ve been seeing it abused to much.

I feel the need to post here in the hopes of alleviating player confusion.

The first FAQ was a link to my quotes attempting to explain our concerns about Circle of Healing and Wild Growth. This FAQ by contrast is written from a player POV that this is a shaman issue. It isn’t in our minds.

We looked at the three main AE heals and found that CoH and WG were being used too much in too many different situations and making AE healing too easy. CH is supposed to be used in more situations, because the shaman arsenal is smaller. It isn’t as easy to use as CoH and WG. Shamans are still casting other spells.

Of course we realize not every Holy priest is spamming CoH. That’s good — you all will notice less of a difference after the change.

Some encounters will likely be more difficult with this nerf. Malygos phase 1 comes to mind. We are prepared to make encounter changes if necessary.

We explored several options to nerf CoH and WG and eventually settled on a cooldown. You can use those AEs when needed and then switch to single-target heals to top everyone off.

I’m not going to keep responding to this thread, because we have plenty on the topic already, but I wanted to offer a clarification.

My questions now are how this is going to effect my talent decisions.

  • Surge of Light: Your spell criticals have a 50% chance to cause your next Smite or Flash Heal spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts 10 seconds.

Surge of Light is an almost guaranteed proc after a COH (that chance is increased if you have the COH glyph).  I’m not sure how practical this talent will be after the nerf though.  If it is a 6 second cooldown as was originally planned then I’m not sure I wouldn’t rather place these in the discipline tree.

  • Divine Providence: Increases the amount healed by Circle of Healing, Binding Heal, Holy Nova, Prayer of Healing, Divine Hymn and Prayer of Mending by 10%.

This is a seemingly nice talent, I don’t actually currently have it though.  I opted for putting my last 5 points into Mental Agility to lower the cost on a variety of spells I use often enough to easily offset an additional 10% healing to COH.

We’ll see how the nerf goes and the changes that will most definitely be forthcoming as a side effect, here’s to hoping for the least possible amount of brokeness!

EDIT:  The ABOUT page was also updated, just click it from the bar above to find out information that you probably don’t care about!


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