Holy Cata Healing

December 15, 2010

I’ve been having a lot of trouble focusing my thoughts for this post. It seems like there is just so much to talk about in terms of healing in regards to Cata.

The big, main thing that healers have had to unlearn is that people don’t have to be full health. If someone is sitting at 50% HP… they are OK unless they are stupid. Then no amount of healing can help them.

Healers have more power now than ever before because it is up to us to help retrain all the less intelligent classes on how to play the game. I’ll talk more about that later though.

I want to focus on healing as a Holy priest and the things I’ve been coming across (especially in talent choices and spell usage).

How I heal: Whether it is a dungeon or a raid I’m always starting off with renew and then I switch into chakra: serenity (heal).  Then I spam regular old heal on the tank as he takes damage which refreshes renew.  If someone else takes damage I usually just drop renew on them and move along.  When someone begins to dip faster than renew is catching them up I will toss them holy word: sanctuary.  If the boss doesn’t really have AEs then I’ll use the holy word in place of a heal (because its much cheaper).  If that doesn’t catch the person up then bam! greater heal (or heaven forbid, flash if its REALLY vital).

I also try to keep prayer of mending on cool down by constantly just casting it on the tank.  Another thing I do is use COH on cooldown.

Two reasons:
1.  It’s unlikely everyone is top’d off unless you are on trash.
2.  Crits will cause inspiration which can always be helpful (yes I know its physical only).

Now, Talents.
Here is my talent and glyph choices.

Surge of Light: This used to be amazing and it has been nerf’d considerably but not so much that you won’t get some definite benefit out of it.  Flash Heal costs almost 6k mana so if you are spamming heal like I do a lot then a 6% proc for 6k mana seems pretty good.  The changes in how people are constantly sitting without full life leaves you with a plethora of places to put your power.

Desperate Prayer:  I’ve always been a huge advocate of this spell but with a 100k+ health pool… this ability is extremely useless.  The heal isn’t enough to save you from a mob hit or recover from an AE.  Think of it as an instant cast bandage.

Lightwell (+ glyph):  Remember when this was called Lawlwell?  It still kind of is, teaching people to use it can be frustrating and difficult.  It gets easier in a raid group.  In heroics I’ve told every non tank on this boss fight your only healing is lightwell it heals for 18k (with my current stats) in 6 seconds.  I watch for those to get the buff and I’ll toss them a heal if needed but those that aren’t… fuck ‘em.

Just some simple math, a lawlwell with 10 charges (+5 from glyph) at 18k a pop is 270,000 healing.  That seems pretty mana efficient for one talent.

Rapid Renewal:  The reduction in GCD on this spell is really clutch, especially if you drop it like its a hot (haha).  I haven’t seen a holy priest not using renew so I’m not sure why you’d skip this.

Spirit of Redemption:  I don’t have this talent anymore but there are several times on boss fights I’ve gotten myself killed so I could start healing people again because I was so oom and hope and fiend and pot were all down.  An iffy call but I think in a raiding situation there are better places I can put my point.

Body and Soul:  This talent used to be my lifegrip leap of faith.  It could help someone outrun Mimiron’s beam of death or help someone get across a fire faster or help me get to my tank more quickly but now that I have lifegrip I find myself not using it nearly as much.  I still have it because I’m bound to find a use for it other than running to places faster (which I love!) but it’s likely to get cut from my spec very soon.

Circle of Healing (+ glyph):  Not as effective as it was with the huge jump in health pools it still does a lot of healing (especially as our mastery gets bigger) and I’m happy to keep this lost gem.

Guardian Spirit:  I don’t have it glyph’d currently but I use this spell all the time now.  I use it mainly when I’m OOM of course and it gives me just enough time to regen the mana for a larger heal.  I should probably macro it to let the tank know that I’m literally wanting him to die but I get a kick out of seeing them panic.

The next talents aren’t in the holy tree but I’m gonna talk about several talents in relation to each other so I wanted to get these out of the way.

Mental Agility:  The current state of our mana pools makes this an absolutely mandatory talent.

Veiled Shadows:  Read mental agility.  Two shadowfiends > 1 in a fight.

Now, you have several talents that are optional in that it all comes down to player preference.

Test of Faith: I only have 1 point in this because I figured it was more useful at 1 pt than spirit of redemption (that is questionable of course).  I think a lot of people hover around the 60% mark but, below half health makes most of us healers nervous.  When I get to raiding more this might turn into something I want 3 of so I’ll revisit that when it happens.

At this point you will have 5 talent points to spend.  Your options are…

1.  Putting 2 more points into Test of the Faith to finish it out (if you have only 1 pt in it like I do).

2.  Putting 3 points into Darkness which will give you a quick 3% haste.  Haste is always good and allows you to spit out more mana efficient heals.

3.  Putting 3 points into Twin Disciplines which gives a flat percentage increase to healing.  Bigger heals good m’kay.

Personally I’ve opt’d for Twin Disciplines x3 and Darkness x2.  This gives me the healing bonus and a bit of haste.  If I decided to go back and pickup Test of Faith I’d just take the two points from Darkness to finish it out.

My raiding spec will most likely end-up moving towards this when I get a better feel for the damage that is going around.

And that’s where I’m at currently.


Body and Soul

February 15, 2010

I like to flip flop spec a lot, it keeps things interesting.  I enjoyed being disc but the reality is the sheer raw healing power needed for raid healing just wasn’t possible as discipline, especially when you are only running 5 healers in your raid group.

I noticed when I picked holy back up that there are quite a few end talents that are… optional compared to discipline but that is for another post.  One of the talents I picked up was Body and Soul.

Body and Soul (2/2) – When you cast Power Word: Shield, you increase the target’s movement speed by 60% for 4 sec, and you have a 100% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.

The main reason I picked it up was because I wanted the option to cure a poison effect off myself if I needed to.  I thought hey, that would be neat to help self cleanse a bit and so far… I haven’t used that part of the talent at all.

I have however been using the shit out of the movement speed increase.  I never thought it would be remotely useful… BUT IT IS!

On Rotface we cure the disease debuff because it is just flat out easier to heal someone when they don’t have it on them.  Shield them first so they get the haste increase and follow up with a disease cure for a slime that is at its destination pretty quickly.

I’m just flat out amazed at how useful this little talent is.  Things you never thought of before start creeping into your mind.  Does one of your tanks charge into battle putting himself OOR to healers all the time?  PW:S yourself to catch up!

Needing to run away from that blood beast?  SHIELD!

Spore not moving fast enough? SHIELD!

Lana’thel’s beamed peeps not getting together fast enough? SHIELD!

Must I go on?

Blizzard had mentioned they are wanting to do away with talents in Cataclysm that just give static bonuses (read: +X% to something) and replace them with fun talents, such as body and soul.  If Blizzard can continue to maintain the original function of the spell while increasing its usefulness, then the talent trees will be outright amazing (read: nerf city after Cataclysm release).

Someone dieing in a fire?  SHIELD!

Oh I love this game.

Anyone else have some awesome uses for run speed bubbles?


QQ: Disc or Holy

September 29, 2009

About two months ago we had the big nerf to penance.  I’m still recovering QQ’ing about that.  I still find myself hitting penance with a second or two left on the cool down.  It’s only killed a few people but for some reason I’m just not adjusting to the change.

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Gear for Two Jobs

September 6, 2009

I remember being so happy when dual specilizations where announced.  I thought, now I can heal for everything and when I’m solo’ing I can switch to shadow pwn.  And that’s how it was for quite awhile.

Then the summer came along and started eating my healers.  I suddenly found myself without a variety of healers and having lots of single target disc priests…. I never thought I’d see the day when disc was so popular.  Don’t get me wrong, disc healers are okay at raid healing but they just don’t cut it if thats all you have.  A resto druid, holy priest, or a resto shaman will easily compliment a disc priest and get the job done.  But we didn’t have that.

I decided I’d drop my silly shadow spec (*cry*) and pickup holy as an off spec.  The last time I was really holy was preCOH nerf, how much could it have changed?!

A lot.

The changes to renew are pretty awesome, I found myself putting it on the same hotkey that I used for shielding as disc.  They filled about the same roll for what I needed done.  COH was bound to the penance key so I was hitting it on cooldown.

I don’t really like holy, it doesn’t feel as comfortable (or forgiving) as disc but it isn’t bad.  The problem though is that the gear is so significantly different.  I find myself going OOM far faster as holy than as disc, simply because my spirit isn’t where it should be.

I picked up the 100 spirit trinket from Ulduar 10 and it helps quite a bit (especially with the reduced mana cost).  I’m considering turning in my triumph badges for t9 and socketing it with purified dreadstones (spell power / spirit) gems.  /shrug

My disc gear would probably translate a little better as well if I switched it to spell power gems instead of my intellect heavy stuff.  I don’t really want to though.  Holy is kind of like the dark side to me, I don’t want to go to far or I might not come back!

Another weird thing I’ve noticed with holy is that the meters certainly say I’m healing for a fuckton… but I don’t feel like I am.  I think its simply because of the way COH works with its lots of healing spread out so you don’t see its effect as much.  And things like renew getting a few ticks in (my renew was ticking for like 2500 in a raid… thats insane!) which adds up quite a bit.  Peeps are living better now though, so it must be working.

/shrug

Have a great Sunday everyone!


HOLY rubber ducky batman!

August 12, 2009

confused kitty

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